Tag: Eclipse Phase

What I’ve been doing while not blogging; and good novel news

Ugh, I hate having to get meta on the blog. Which usually only happens because I haven’t been on for a great long time. So, why? Some good, some bad–none of it a good excuse.

First of all, there’s my day job. I won’t get into it because I hate talking about my day job (here, at least. It’s a good job, but I hate the fact that I have a day job that’s not writing or the business of writing). Anyway, it’s been killing me lately with this big-ass project that I’m in charge of. Even though it’s not too many more actual hours at work, it’s been more brain-killing lately.

Then there’s the pencil-and-dice role-playing games. Now this is a good one! In the last few months I have been planning and prepping and running several games: A new regular Eclipse Phase campaign, a short-run Spycraft (converted to Savage Worlds rules) campaign, and the return of my 1st edition AD&D campaign. Oh, and a couple of convention games of EP I ran at Visioncon. Writing and prepping RPG games is a lot of hard work, but it’s so very much a labor of love! I adore game mastering RPGs! Given the choice between being a player and GMing, well, I like playing now and then, especially under certain GMs, but I pick GMing over playing by default any ol’ day. I love the world-building, creating plot and stories and characters, and then the facilitation of crating a shared experience where players get to play with these elements and create their own story with the tools I provide. Love it love it love it!

Writing, you say? Have I been doing any of it? Well, not much, I’m afraid. Once the day job project is essentially over in early April, and the Spycraft game is done, I should have more time and brain-power to spare to doing writing. I got well into my next novel before time and energy got away from me, and I need to get chugging on that. Especially since there’s been more call for a sequel to Singularity Deferred.

Speaking of my first novel, I got some good news there. I entered the Amazon Breakthrough Novel competition, and mine has advanced to the second-round judging. If it doesn’t move on from there, I at least get an Amazon review out of it and can claim “third prize” (along with 399 other sf/fantasy novels). So that’s neat. (It doesn’t help the competition any; but, if you would be so kind, maybe buy and/or review the novel on Amazon?) 🙂

Okay, that’s as much of an update as I’m going to do now. I have the gumption I’m going to post, I think, two more posts after this on something not meta. Thanks for reading. 🙂

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Glasshouse

(A no-spoilery review.)

I recently finished Charles Stross’ novel of the posthuman future, Glasshouse. It was closer to his novel Halting State in style, and certainly more readable than its unofficial prequel, Accelerando. While not a perfect novel by any means, and containing a few misses and rough parts, I’m placing it in my top 10 favorite SF novels and top 5 posthumanity-themed works.

I stopped reading Accelerando, but not permanently. (Not like Dies the Fire, the probable inspiration for the upcoming TV show, “Revolution.” That book is the only one that I’ve put down mid-way and said, “Nope! I’m done, thank you. No more.”) It really is a fascinating book that depicts the coming singularity, the advent of the posthuman age, in a believable and detailed manner. Unfortunately, I’m finding it a bit too dense, too inscrutable when it comes to the detailed, and far too often, explanations of intellectual property rights and venture investing and whatnot.

In contrast, Glasshouse, like Halting State, is more action and adventure. Where Accelerando explains the posthuman rise, Glasshouse exists in it. We don’t need to be told what’s happening, it just happens. In the opening pages, the first scene, the reader is thrust right in the middle of a strange, new existence where bodies are interchangeable and minds can be backed up and restored. At first, you have no idea if the characters are players in an advanced online RPG, a virtual reality, or what. But soon we come to accept that this setting is post-Earth, post-human, post-normal expectations of what it means to have a body or even an identity. The protagonist, Robin, goes through a crisis of identity involving his past life (lives — in the metaphorical sense, not any metaphysical “reincarnation” sense), while at the same time dealing with his current situation as a test subject in a closed environment meant to simulate late 20th, early 21st century Earth.

One of the most clever conceits of this novel is making most of it take place in a setting that’s vaguely familiar to the reader, if a bit askew (like a collision between the village from “The Prisoner” and the town from “Leave it to Beaver,” with Shirley Jackson’s “The Lottery” and an Ikea display showroom), and allowing that to counterpoint the characters and their floundering in this environment. We can understand the posthuman world better because of the way the characters who live in that foreign world react to the things and ways of our world–and at the same time provides the cognitive estrangement needed to examine our own ways and mores with their arbitrary restrictions and customs.

Meanwhile, Robin must solve a couple of mysteries, one involving who these people are running the experiment, and the other involving his missing memories.

Glasshouse is well-written and moves reasonably quick, but there are annoying moments where characters occasionally do or say something odd that pulled me out of the book. Whether it was something that was unmotivated, or awkwardly phrased, I found moments that my reading ground to a halt, I would have to go back and re-read the passage to see if I missed something, and just ended up shrugging and moving on. Fortunately, that was a rare occurrence. The only other complaint, is that some of Robin’s background and history would be presented in flashback with teasingly little in the way of context and explanation. This is fine, when explanation does eventually come and the tangles and loose ends get wrapped up; however, too much of his flashback went unexplained for too long, making it difficult to understand how it motivated some of his fears and goals. By the end, when the whole story starts to come together, I felt it was too late to make me really grasp who he was and what was going on in the past.

Indeed, difficult not just in understanding Robin, but the history of the book as well. The greater wars and conflicts that happened before the novel begins, which helped shape the condition of transhumanity in this story. Some of it in intentional, as, and this is difficult to explain without spoilers, much of history is actually lost to the characters and must, therefore, be lost to us readers. But I feel as though there are too many holes that Stross let go in the backstory that I really needed to have filled before the climax.

Stross and his works appeal to me because of my own keen interest in the topic of post- and transhumanity. It’s been a focus on my own graduate work (and, hopefully, will be the focus of my doctorate work when I finally get to attend Trent University. Oh, yes–one day I shall!), my writing, and my hobbies. I’ve written recently on my love for the pencil-and-dice RPG, Eclipse Phase. The creators of that game, set in a quasi-posthuman universe, have listed Charles Stross as a “writer to watch,” and it’s no wonder why: I don’t think it’s unfair to say that Eclipse Phase was heavily influenced by Glasshouse (and Accelerando), as much as it was inspired by Richard Morgan’s Altered Carbon, and maybe a bit by Cory Doctorow’s Down and Out in the Magic Kingdom. (I really want to see reputation (i.e. Doctorow’s “wuffie”) used more as currency and capital n the game!)

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GenCon-inspired motivation

Last week I attended the largest gaming convention in America, GenCon. Four days of role-playing games, sci-fi cosplay (not me, personally), writers’ workshops, dealer room (and by “room,” I mean ginormous arena of more product in one place than a human mind can comprehend). It was amazing!

I’ve been known on my blogs to babble in incessant detail about the minutia of an experience. I’m going to try to avoid that here, else this post will go on for days. Four, to be precise. So, instead, I’m going to attempt an overview and then get into a few details now an again.

What brought me to GenCon this year, several years after my previous and first trip, was the decision to volunteer to game master some rounds of Posthuman Studio’s amazing RPG, ECLIPSE PHASE. To be honest, and perhaps to the surprise of the volunteer wrangler if he chances upon this, I’d not actually run an EP game before. Oh sure, I’ve been GMing RPGs since I was 10, some (oh… my… god!) 30 years now. (Pardon me while I take a stiff drink or five.) And I’d been reading EP materials for more than a year, trying to convince my regular gaming group to let me run some for them (to no avail). So, when I saw the call from Posthuman for GM volunteers, I jumped at the chance. I think I literally jumped.

What followed was weeks of intense EP studying and, finally, getting a couple groups of my friends to allow me to test the adventures I’d be running on them. Gladly, that went well. More importantly, the actual GenCon rounds I ran went fantastically well! (Fortunately, I’m the kind of GM who, if I run into some kind of road-block, I create workarounds and can wing it really well, with the primary goal of making sure everyone has fun. (Which, by the way, does not mean everyone gets to Monty Haul their way through the adventures… I did indeed end up killing a couple of characters in a most dramatic and worthy fashion, and just about Total Party Killed one group. They really enjoyed the tension-filled drama!)

Anyway, to wrap this part up, ECLIPSE PHASE is an incredible game, and Posthuman Studios is filled with great people! (I found it very amusing, and cool, that nearly everyone I saw working the Posthuman booth sported body mods: lots of facial piercings, hair coloring, tats. …and they were young–20s, certainly. A realization that helped lead me to a personal revelation which I’ll deal with soon. Anyway, great people, cool company (they actually put their $50 core rule book free online under Creative Commons! Can you believe that?!) I’m hoping to involve myself with them more.

So, that’s what took me to GenCon. But better yet, the wife and I decided we’d make it a family vacation with the daughter. We all searched and scoured the GenCon schedule for things to do, and successfully found a few things to do together; but, ultimately, all three of our schedules were pretty filled all four days.

Wife and I played an interesting board game that’s about to come out and was funded with Kickstarter, called “Oh My God There’s an Axe in My Head!” I’m looking forward to getting a copy. The three of us attended Tracy and Laura Hickman’s (you know, Tracy of Dragonlance fame) Killer Breakfast. Fun! But he wasn’t nearly as clever and quick as I expected him to be. Meh, that’s OK–it was a cool experience, and I love his writing. Daughter attended workshops on Doctor Who jewelry (read: Shrinkydink) making, makeup, anime stuff, and more stuff. She and wife make funny-cool felt doll ninjas and zombies, and played a “furry”-based RPG.

One of the things wife (I really need to get permission from her to use her name in public) did on her own was attend a Shadowrun improv show. She found it funny, and it really revitalized her Shadowrun interest! (I used to GM her and some college friends through many adventures back in the early 90s.) Now we’re browsing the ‘net-tubes for copies of Shadowrun 4th edition. Guess what I’ll be doing again, soon. *wink*

The vendors were legion! And, man, if only I’d had money, and lots of it. So much to buy! I had my eye on an interesting non-collectible card game that allowed you to create and play through a dungeon adventure solo or cooperative or multi-player. What I did end up getting was the new FADING SUNS book, which, sadly, after the controversial departure of their lead designer (wow, they’ve completely locked down their forum since I was there last, when stuff hit fans–yikes!), isn’t the revolutionary new version we fans had been expecting. By the looks of it, it’s a version 2.5, though the lady was trying really hard to say it was virtually 3rd edition. In any case, it does clean up and streamline the 2nd edition rules, which is well worth it in any case! Whatever questionable things the company has done/is doing, I still love that game! And I got the ECLIPSE PHASE supplement book, GATECRASHING. (Their books, by the way, are some of the best quality I’ve ever seen, period.) Daughter picked up a Doctor Who sonic screwdriver and a very nice pocket watch that, without any influence by me, happens to look very much like my own pocket watch that she didn’t know about. She’s my daughter. *smile*

I didn’t get to meet Wil Wheaton though I so wanted to. $25 to meet and get an autograph, which I don’t begrudge him at all! But that’s just too much for me. I did get to meet, speak with briefly, and get to sign my Nook, author Michael Stackpole. I’ve been a fan of his for years, but more so after I found out the work he did putting the “Dungeons & Dragons is evil!!1!” people in their place in the 80s. And even more more so after listening to his Stormwolf advice and hosting Dragon Page podcast.

Which leads me into the real meat of this post.

I attended a few writing seminars and panels (though not near as many as I wanted to!), including one of Stackpole’s. I heard from editors and publishers and authors about the business of writing, about networking with others in the industry, and other topics that deal with the writing career, as opposed to the act of writing. (Heck, as I’ve written before, I’ve been studying the art and craft of writing for year– *sigh* decades.) Oh, I also watched the taping of four episodes of Writing Excuses podcast. Sadly, I couldn’t get Brandon Sanderson’s autograph. *pout* Hearing from professionals about the profession was more than just informative, it was illuminating. It was motivating! Half the people on the panels were young, or started very young. And once again, for the tetragabazilionth time since I started grad school a few years ago, I felt the very sharp and painful pang of regret at all the lost time! I am starting a new career path, based on my passion now at middle age. Not only do I only have half the time in front of me to accomplish and enjoy my goals, but I’m trying to do it with a demanding full-time day job and a family while my peers and competition both are doing the same thing at the peak of their vigor and freedom.

Well, yes, this feeling of loss and desperation was sharp, as it always is–but what I also felt and was/am quite glad for it, is excitement and anticipation and hope. For example, working for someone else as a slush pile reader should be an intern-like job for a young person, but I’m excited about the chance of getting to do it, and gaining the skills and experience it will provide. Trying to network at my age and position will be difficult, but now I have a head (and some notebook pages) full of tips and suggestions of how to do it properly and effectively, and I’m excited about that as well.

And so this is what I came away from GenCon with: the renewed thrill and appreciation of my RPG hobby, renewed motivation and hope for my writing, and a renewed plan and energy for my editing/publishing goals. And, interestingly, one of the things that the helped these renewals, was the fact that in 4 days I barely looked at Facebook. The realization: I need to stop using Facebook.

Sadly, that’s not entirely feasible as Facebook is a great tool to me for learning news and info about books and authors and publishers, getting scifi/fantasy inspiration, networking with others in the industry, keeping up with gaming news and releases, and, of course, promoting my own works. So, leaving altogether would actually be a bad idea.

What I did do, though, is set up a new account and liked/subscribed/friended people and pages and groups and interests that focused entirely on writing, speculative fiction, publishing, and other manner of related subjects. (See, my original account was filled with socio-political-economic-philosophical matter that compelled me to not just visit every moment I had a break from work/family/work, but read and respond with negative-feeling emotion that, while was very important to me, sapped my mood and attitude and encouraged misanthropic crumudeonry. Those socio-political-economic-ideological beliefs I still feel very strongly about; but, I decided, it was time to make all that take a backseat to what I want to be most important to me, aside from my family. My writing and writing-related career.

So, here it begins… again. Wish me luck!

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