Tag: technology

Clickity-clack!

(Post originally published on my other blog, GrogMonkey, back on Jan. 27, 2011. Still trying to figure out how to divide the work between the two blogs. I only have a couple more to cross-post in a batch after this one.)

One of my English Masters program classmates posted on Facebook that he recently bought an electric typewriter, and posted pictures. My initial knee-jerk reaction was, “Heh, cool.”Then my first reasoned mental response was, “Wait, what the heck is a typewriter for? Why in the world have a typewriter? Would he actually use it? Do they still make ribbon??”

But in the back of my mind that “Heh, cool” was still echoing around. There’s just something romantic, to a writer, about a typewriter — the tactile sensation of physical objects (keys, be they on swinging arms, daisy-wheels, or IBM character balls), changing the physical world (ink on paper with the barest impression of the letter pressed into the surface of the paper). Much in the same way guns are romantic and carry a mystique, being able to physically affect the world from a distance with an object commanded by your hand. (OK, does the gun metaphor make sense to only me?) Anyway, to someone who all but worships at the alter of the written word, having a machine that manipulates reality to force words into the material world is powerful, heady, and visceral.

Needless to say, I really like this typewriter idea.

It’s not the same with a computer. Sure, you press buttons and words appear on a screen, and that’s powerful in its own way. And knowing that those words, heck, these words, can instantly be seen by someone mrs away or even by millions of people (heh, ok, not these words by millions, but you get my point), is awesome and sublimely powerful! But in a very abstract way. A higher-order way that requires a certain amount of sophisticated thought to really appreciate the power of kinetic force translated into 1s and 0s and retranslated into understandable language by a remote viewer. The typewriter affects a more immediate, primal connection in the mid-brain, in the right-brain, and in the “gut.”

OK, enough babbling — typewriters to a writer is just freakin’ cool!

Naturally, I’ve started looking for one. 🙂 eBay, of course, has many for very cheap prices! Craig’s List has a few listed, for a little more ($50 to $100), but has the benefit of locality so I can see and try before I buy. I’ve looked, and people still make ribbon for a great many machines, and cheaply priced, too!

The problem is, of course, besides the unnecessary cost when I could spend that money on a week’s groceries, is space — we have no space in the house for unnecessary luxuries like that. And it is an unnecessary luxury, sadly. After all, after I typed a story on it, I’d still scan it in to an OCR program so I could edit it on the PC; no way I’m retyping something line that. I hate retyping stuff! With a passion. But, that experience of putting thought and imagination, fresh from the brain and never before exposed to the light of day, tattooed into the surface of the page, is a cathartic, almost shamanistic experience! Well worth the time to scan the result, page by page, into a doc file.

I didn’t always have this feeling about typewriters, back when I had no choice but to use them, in high school. Ugh! Writing on them was miserable! I always wrote everything, both fiction and school papers, longhand (something my pasty and soft hands actually can’t do for more than a minute any more). I’d erase and edit and erase and edit, and then have my proficient mother type the school papers for me. The fiction tended to stay in many lost notebooks.

I had a HS typing class, which I was miserable at. Miserable both in skill and mood. Much to my current chagrin! Twenty years later of obsessive computer use both for business and pleasure, I can type more than 60 w.p.m., and with little error, but in such a way that would make a touch-typist roll with laughter.

Perhaps the years of being disconnected from the physicality of creating words has turned my hate for the machine into a nostalgic adoration. Truly, Baudrillard-ian nostalgia for a thing that never existed. But, I feel it none the less. And I do hope I can find the space and money to get my own typewriter so I can feel that connection and embody that stereotype of the classic 20th century portrait of the earnest writer. But I think I owe my wife a scrapbooking table first….


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MMOGs: The Avatar of Consumerism

My term paper for ENG 685 (Survey of Modern Cultural Criticism…or something like that…never did learn the full name) was actually completed last May, but I haven’t gotten around to putting it up on the blog until now.

I’m kind of proud of it. It’s not great in that the writing style could still use a lot of work, but I think it’s a solid piece. I’d like to use this as a jumping off point into writing a book on the subject sometime down the road.

Well, here it is, but if you want to read it in an easier on the eyes PDF version, right-click/save-as this link here.

MMOGs: The Avatar of Consumerism

Massively multiplayer online games (MMOGs) continue to draw throngs of players every year with the promise of action, adventure, compelling stories, and untold riches and legendary artifacts that can be your very own. The most popular MMOG at this time, World of Warcraft, has over ten million paying subscribers while millions more are playing dozens of similar competing games (MMOGCHART.com). There is no doubt that, as a cultural product, the MMOG is enjoying a popularity to which few other forms of production can compare (except for perhaps popular music and television). What is perhaps most striking about this form of production is that in addition to being a commodity sold by global media corporations and thus, like all other products and creative projects, comment on the cultural logic — the MMOG is in an unusual position to actually replicate the dominate hegemonic conditions which commodify the participant in active, real-time alternate spaces. Taking a materialist approach to the subject, what follows is an analysis of how the MMOG fits among the contrivances and contradictions of the postmodern culture. But to begin, an examination of how the mystification of commodification relies on the delicate construction of the idea of “the self” will be necessary.

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